Workaround would be to just control your timewarp speed and don't go too fast through an soi with that setting active, or just use timewarp to. You should also be able to unstick your rocket using Warpinator if it ever happens again.
Workaround would be to just control your timewarp speed and don't go too fast through an soi with that setting active, or just use timewarp to. You should also be able to unstick your rocket using Warpinator if it ever happens again.
Higher acceleration timewarp would be nice. I like making long duration burns, and it would be nice to be able to timewarp as high as possible while doing so
Has anyone else experienced something where, after creating a new world, the World Time displays exactly 1 million seconds from 0? Can this be changed?
Has anyone else experienced something where, after creating a new world, the World Time displays exactly 1 million seconds from 0? Can this be changed?
That is definitely a game issue and not a mod issue... the world time clock is linked directly to the game's world time tracker variable so im not sure about this.
That is definitely a game issue and not a mod issue... the world time clock is linked directly to the game's world time tracker variable so im not sure about this.
not a bad idea, I'll look into allowing you to change the revert times on the existing buttons. not going to make a custom revert button because adding new buttons to menus is a pain in the ass.
i have determined this is not currently feasible. After a lot of testing and doing things that should work and don't no matter what I do, I am putting this on the backburner indefinitely.