Weird things in sfs

John Spaceflight Simulator

Recruit
Voyager Quest
Atlas
#63
Possible teleportation concept!?

The video
Essentially:
If at least two different crafts falling and timewarp (specifically NOT physics timewarp), sometimes one will get some luck in place but still gain velocity from the plane's gravity. Going back to normal speed can make it teleport retrograde however many meters up it started falling from. Switching to a different craft can help it escape the atmosphere, and this can be done indefinitely. The part enters a weird state in which it doesn't move smoothly, it will teleport across its trajectory line instead of just moving normally. Might not be relevant, but it seems that the trajectory line is almost exactly straight down, might be why it keeps disappearing and reappearing.
Trying to figure out more, what causes this, how can I easily make the teleportation height factor greater, more reliability, the like
 

John Spaceflight Simulator

Recruit
Voyager Quest
Atlas
#65
Possible teleportation concept!?

The video
Essentially:
If at least two different crafts falling and timewarp (specifically NOT physics timewarp), sometimes one will get some luck in place but still gain velocity from the plane's gravity. Going back to normal speed can make it teleport retrograde however many meters up it started falling from. Switching to a different craft can help it escape the atmosphere, and this can be done indefinitely. The part enters a weird state in which it doesn't move smoothly, it will teleport across its trajectory line instead of just moving normally. Might not be relevant, but it seems that the trajectory line is almost exactly straight down, might be why it keeps disappearing and reappearing.
Trying to figure out more, what causes this, how can I easily make the teleportation height factor greater, more reliability, the like
Any angular velocity at all will break it. And I've figured out how to change the height it teleports up each time you teleport, has something to do with letting it fall while timewarping, then switching to a different craft and switching back
 

Mario Hobbs

Untrained and Retired Electrician
Modder
Choo-Choo
Hot Stuff
Space Glider
Swingin' on a Star
Copycat
Voyager Quest
#69
I think all heat is the same
Well I don't think all heating is the same, Atmospheric heating like from re-entry only effects exposed portions of a craft (and if you are using the info overload mod, Interior view things will be effected for some reason), Engine heating is armor piercing heat, The only way to avoid it is to stay out of the engine's death range.
 

John Spaceflight Simulator

Recruit
Voyager Quest
Atlas
#70
Well I don't think all heating is the same, Atmospheric heating like from re-entry only effects exposed portions of a craft (and if you are using the info overload mod, Interior view things will be effected for some reason), Engine heating is armor piercing heat, The only way to avoid it is to stay out of the engine's death range.
You are right, tested and an engine melted every part.
 

Darthan

Modder
Deja Vu
Hot Stuff
Space Glider
Swingin' on a Star
Voyager Quest
ET phone home
Atlas
Floater
#71
Another heating wierdness. Heatshields BP edited to a width of 0.5 m are immune to atmospheric heating and also cannot be detached.

(tested in realistic mode)

HalfMeterHS.PNG
HalfMeterHS_BP.PNG


They are, however, affected by atmospheric resistance. So would be useful for aerobraking in Jupiter's atmosphere!
 

Mario Hobbs

Untrained and Retired Electrician
Modder
Choo-Choo
Hot Stuff
Space Glider
Swingin' on a Star
Copycat
Voyager Quest
#72
Another heating wierdness. Heatshields BP edited to a width of 0.5 m are immune to atmospheric heating and also cannot be detached.
(tested in realistic mode
They are, however, affected by atmospheric resistance. So would be useful for aerobraking in Jupiter's atmosphere!
Neat. For some reason I can't make a heatshield with a width less than one or my game crashes
 

John Spaceflight Simulator

Recruit
Voyager Quest
Atlas
#73
Another heating wierdness. Heatshields BP edited to a width of 0.5 m are immune to atmospheric heating and also cannot be detached.

(tested in realistic mode)

View attachment 119747 View attachment 119748

They are, however, affected by atmospheric resistance. So would be useful for aerobraking in Jupiter's atmosphere!
ah similar to how VERY small struts make you immune to heat and aerodynamics