Weird things in sfs

DioSpaghetti

Man on the Moon
Registered
#63
Possible teleportation concept!?

The video
Essentially:
If at least two different crafts falling and timewarp (specifically NOT physics timewarp), sometimes one will get some luck in place but still gain velocity from the plane's gravity. Going back to normal speed can make it teleport retrograde however many meters up it started falling from. Switching to a different craft can help it escape the atmosphere, and this can be done indefinitely. The part enters a weird state in which it doesn't move smoothly, it will teleport across its trajectory line instead of just moving normally. Might not be relevant, but it seems that the trajectory line is almost exactly straight down, might be why it keeps disappearing and reappearing.
Trying to figure out more, what causes this, how can I easily make the teleportation height factor greater, more reliability, the like
 

DioSpaghetti

Man on the Moon
Registered
#64
Kinda makes sense
Screenshot_20240508-150748.png

If you timewarp the parachute inside that cage and use rotate the wheel, you will rotate the whole thing quicker than you can with just a probe
 

DioSpaghetti

Man on the Moon
Registered
#65
Possible teleportation concept!?

The video
Essentially:
If at least two different crafts falling and timewarp (specifically NOT physics timewarp), sometimes one will get some luck in place but still gain velocity from the plane's gravity. Going back to normal speed can make it teleport retrograde however many meters up it started falling from. Switching to a different craft can help it escape the atmosphere, and this can be done indefinitely. The part enters a weird state in which it doesn't move smoothly, it will teleport across its trajectory line instead of just moving normally. Might not be relevant, but it seems that the trajectory line is almost exactly straight down, might be why it keeps disappearing and reappearing.
Trying to figure out more, what causes this, how can I easily make the teleportation height factor greater, more reliability, the like
Any angular velocity at all will break it. And I've figured out how to change the height it teleports up each time you teleport, has something to do with letting it fall while timewarping, then switching to a different craft and switching back
 

mariohobbs

Modder
Team Judge
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Under Pressure
Registered
#69
I think all heat is the same
Well I don't think all heating is the same, Atmospheric heating like from re-entry only effects exposed portions of a craft (and if you are using the info overload mod, Interior view things will be effected for some reason), Engine heating is armor piercing heat, The only way to avoid it is to stay out of the engine's death range.
 

DioSpaghetti

Man on the Moon
Registered
#70
Well I don't think all heating is the same, Atmospheric heating like from re-entry only effects exposed portions of a craft (and if you are using the info overload mod, Interior view things will be effected for some reason), Engine heating is armor piercing heat, The only way to avoid it is to stay out of the engine's death range.
You are right, tested and an engine melted every part.
 

Darthan

TEAM HAWK
Swingin' on a Star
Atlas
Deja Vu
Registered
#71
Another heating wierdness. Heatshields BP edited to a width of 0.5 m are immune to atmospheric heating and also cannot be detached.

(tested in realistic mode)

HalfMeterHS.PNG
HalfMeterHS_BP.PNG


They are, however, affected by atmospheric resistance. So would be useful for aerobraking in Jupiter's atmosphere!
 

mariohobbs

Modder
Team Judge
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Under Pressure
Registered
#72
Another heating wierdness. Heatshields BP edited to a width of 0.5 m are immune to atmospheric heating and also cannot be detached.
(tested in realistic mode
They are, however, affected by atmospheric resistance. So would be useful for aerobraking in Jupiter's atmosphere!
Neat. For some reason I can't make a heatshield with a width less than one or my game crashes
 

DioSpaghetti

Man on the Moon
Registered
#73
Another heating wierdness. Heatshields BP edited to a width of 0.5 m are immune to atmospheric heating and also cannot be detached.

(tested in realistic mode)

View attachment 119747 View attachment 119748

They are, however, affected by atmospheric resistance. So would be useful for aerobraking in Jupiter's atmosphere!
ah similar to how VERY small struts make you immune to heat and aerodynamics