J
This is very important, because Mercury has no atmosphere, thus no Aerobraking is possible.
This "Messenger" mission was from Earth to Mercury.
And 3 consecutive encounters with Mercury was able to shrink the orbit & speed for a more economical Mercury Injection burn.
My mission (Shown below) was from Venus to Mercury.
While I was successful in using multiple encounters with Mercury to shrink the Appilapsis,
the resulting injection burn was not more efficient than a direct transfer from Venus.
It would seem that this smaller altitude orbit should result in fuel savings to orbit Mercury, but the more aggressive I was to get Gravity Assists, the more fuel it took in comparison to a standard Venus to Mercury transfer.
I was able to do better by ONLY using the free encounters and not spending any fuel to create them. (This took a long time)
But I've still not seen any advantage like the Messenger Probe Mission did.
Is this a problem with SFS's physics?
To be clear, the Gravity Assists were working as you would expect to raise or lower my orbit.
In fact, If I wanted to, I could use this approach to go anywhere in the SFS solar system and Aero-brake on Earth or Mercury for huge fuel savings.
The problem is that it seems to take the same amount of fuel to circularize orbits for injection, no matter the Apoapsis.
This is perplexing because the original Messenger Mission even used Deep Space Maneuvers, using fuel to create it's multiple Mercury encounters, and was able to save a huge amount of fuel doing it.
Has anyone had more success braking your speed with gravity assists in the game?