New Horizons
58 AU from the Sun
Team Judge
TEAM HAWK
Moon Maker
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UPDATE V1.2.0 is here!!
ANAIS has been optimized to make the game run smoother. The algorithms are efficient, but can be highly resource-consuming sometimes. ANAIS now runs on a separate thread, which allows it to run at its own frequency, which is 30 fps. For example, if you run the game at 60 fps, before the calculations also occured 60 times per second. With this update they still run 30 times per second, which decreases the resource use by 50%. Moreover, the remaining 50% are now allowed to run on a different core, thus saving more resources for the game itself.
The targetting algorithm has also been improved, the main purpose being to allow the player to better anticipate their future trajectories.
Here for example, I'm about to perform a fly-by of Venus. The blue line (closest approach on next turn) allows me to plan a second encounter:
View attachment 108769
This is with the same target, but now ANAIS also allows to detect gravity assists, and by selecting your next target you can plan your future encounter with it.
Here for example, I'm about to make a fly-by with Venus, and my plan is to go to Mercury. By selecting Mercury, the mod detects the gravity assist with Venus, and allows me to plan an encounter with Mercury at a very early stage:
View attachment 108768
The labels associated to the approach lines have also been simplified to only display the relevant informations. Note that the usual "Best approach" label will be replaced by "Encounter" if the approach appears to be close enough.
When you pilot your ship from the World view, the delta-V arrow will also let you know when you get an encounter with your target:
View attachment 108770
And last but not least, ANAIS and Smart SAS can now work together: by selecting "Target" on Smart SAS while targetting an object, your rocket will automatically line up with the delta-V arrow:
View attachment 108771
All the credits go to pixelgaming579 for this.
I made a fix to make sure that his mod would work in any situation, but the original work for this feature is from him.
Don't hesitate to report any bug, and as always enjoy
ANAIS has been optimized to make the game run smoother. The algorithms are efficient, but can be highly resource-consuming sometimes. ANAIS now runs on a separate thread, which allows it to run at its own frequency, which is 30 fps. For example, if you run the game at 60 fps, before the calculations also occured 60 times per second. With this update they still run 30 times per second, which decreases the resource use by 50%. Moreover, the remaining 50% are now allowed to run on a different core, thus saving more resources for the game itself.
The targetting algorithm has also been improved, the main purpose being to allow the player to better anticipate their future trajectories.
Here for example, I'm about to perform a fly-by of Venus. The blue line (closest approach on next turn) allows me to plan a second encounter:
View attachment 108769
This is with the same target, but now ANAIS also allows to detect gravity assists, and by selecting your next target you can plan your future encounter with it.
Here for example, I'm about to make a fly-by with Venus, and my plan is to go to Mercury. By selecting Mercury, the mod detects the gravity assist with Venus, and allows me to plan an encounter with Mercury at a very early stage:
View attachment 108768
The labels associated to the approach lines have also been simplified to only display the relevant informations. Note that the usual "Best approach" label will be replaced by "Encounter" if the approach appears to be close enough.
When you pilot your ship from the World view, the delta-V arrow will also let you know when you get an encounter with your target:
View attachment 108770
And last but not least, ANAIS and Smart SAS can now work together: by selecting "Target" on Smart SAS while targetting an object, your rocket will automatically line up with the delta-V arrow:
View attachment 108771
All the credits go to pixelgaming579 for this.
I made a fix to make sure that his mod would work in any situation, but the original work for this feature is from him.
Don't hesitate to report any bug, and as always enjoy