NOTE:
The pack released on this thread is for the 1.4 version of the game, so it might not work in the 1.5 versions!!!
For the 1.5.X version of the game follow this link:
Eternia 1: The Game of Seven Stars (version SFS 1.5)
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The pack released on this thread is for the 1.4 version of the game, so it might not work in the 1.5 versions!!!
For the 1.5.X version of the game follow this link:
Eternia 1: The Game of Seven Stars (version SFS 1.5)
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Hello, and welcome to Eternia!
Eternia is a Constellation of seven stars, each of them has their own planets, moons, asteroids, stuff with rings, and their own habitable bodies.
This pack replaces the original planets of the game, but you can save your real-life planets and quicksaves, by moving them to another folder, So you can install this one, and when you want to play with the real-life planets again, you can Install them back and repeat this process infinite times. In Eternia's folder In the attachments of this post there's a ReadMe.txt wich you really should read, so you learn how to switch between Eternia and the Real Solar System, as many times as you want .
Eternia contains 130 bodies and its by a lot the biggest planet pack I've ever made. Is not the biggest in the history of SFS, but it is the biggest fictional pack. You might think your device won't hold, but mine only has 1.0 Gb of RAM, and it loads, So higher RAM devices should feel it as silk!
So what do we have here? Well...
1- Total Bodies: 130
• Landable: 113
• Not Landable: 17
2- Stars: 8 (7 of them have their own Solar Systems)
3- Planets: 39
• Gas: 8
• Solids: 31 (Iced: 5, Rocky: 16, Habitable: 10)
4- Moons: 70 (Iced: 19, Rocky: 43, Habitable: 8)
• With atmospheres: 18
• Without atmospheres: 52
5- Ringed bodies: 8
6- Asteroids: 12
• Rocky: 10
• Iced: 2
For the asteroids I'm only counting those in orbit around the stars, not in orbit around the planets, so the number of asteroids is actually bigger, cause I counted those as "moons" not as asteroids.
So, without further delay, a little about each System. I've decided that because of the limit of 15 screenshots per post, I'll show basic stuff only on this one and move the Screenshots themselves to a second post. I'm also gonna make an Imgur album so you can see even more screenshots!
First of all, all the stars on Eternia (except Ganthria) are in orbit around a black hole, named Deus Obscura. Here it is:
Then we have our stars. Here they are
First of all we have Velkarion, the red Dwarf. The version posted here is the same than in the thread "Forbidden Borderlands: the Velkarion System". So if you want more screenshots, and a more detailed explanation you should refer to that thread The difference (apart from some minor tweaks) is that on Forbidden Borderlands, Velkarion is a distant system that orbits the Sun, while here on Eternia, it is your starting position.
Then we have Astrea, the White Dwarf, who returns from my previous pack Ragnarok. The difference between Ragnarok's Astrea and Eternia's Astrea is that Eternia's version is independant from Ragnarok, and now has 3 planets: Ankhman, a mining Asteroid, Mirana a habitable planet, and its moon Wylok, and Najenda, a former frozen body who has now melten and has oceans.
In third place we have Minerva, a yellow star. This is a totally new System I've made from zero. Minerva contains the planets Tiamat, Hisui, Nívea, Jumell-Eyra, and Seth. Also some asteroids. I would like to mention that Jumell-Eyra follows Altaïr 's guidelines about how to create binary planet on SFS.
and it works, their relative position never changes, like a real Binary system!! I can timewarp for hours and they still won't go out of position. I was surprised that J's speed around the barycenter was an integer number (414 m/'s), so to give E that same speed, Its orbit radius had to be also an integer number (with 7 decimals, but still not infinite). I wrote that full value on E's orbitHeight in the Planet Editor, so basically you can timewarp forever and still they won't go out of position.
So, Yes this is the first properly-working, fully-functional, Binary planet in the history of SFS.
Gurren Lagann , I am aware that you made a binary planet before, but you said yourself that these planets go out of position after a while, So they are not entirely functional. This one Yes. So, Minerva:
In fourth place we have Kerbol. Yes, the complete Kerbol System is here on Eternia! This System was entirely made by GuHP20, and Its GuHP20's properly, So the credit goes to him! Also, the version here is basically the same used on his thread "The Kerbol System". I only did some visual upgrades to Kerbin, Laythe, Duna, Eve and Jool. They now have much more detailed HD textures.
The texture used by Kerbol is basically the same Minerva uses, So I'm not posting it here. Sorry, I kinda ran out of star textures...
After that we have Lutia, the Blue Giant. Lutia's planets are entirely made by GearWheel, they are GearWheel's property. My only change was, Well, put them in orbit around Lutia, because their original ones were in orbit around the Sun. Apart from that, for a more detailed explanation you can search his thread "After Earth".
Oh, In case you want to know, yes, I got both GuHP20 and GearWheel's Official authorization to include their planets on my pack.
Here's Lutia, whose totally invented by me.
Even farther we have Erganium, the Red Giant and Djamayanti, a yellow star with Its own Solar System orbiting Erganium, So they are basically 2 systems in One. Erganium is star that has grown up dramatically during Its transformation to Red Giant, killing all Its rocky planets and leaving the gas giants only. Its transformation to RG also reduced Djamayanti's SOI making it lose Its only gas giant: Ragnarok, who it is now in orbit around Erganium. Djamayanti only has solid planets.
Erganium.
And Djamayanti:
-Velkarion: Very Easy. For people who want to enjoy a nice Space experience.
-Astrea: Easy. For people who want go a little farther.
-Minerva: Medium. Consider the use of gravity assistances.
-Kerbol: Medium-Hard, but it worths it.
-Lutia: Hard! For people who like to plan missions very carefully.
-Djamayanti: Very Hard!! First dominate the Gravity Assistance, and work hard on your rockets
-Erganium: INSANE!!! For real Space Engineers and Scientists.
Eternia's default spawn/recover body is Udgard, the mechanical planet. The second planet around Velkarion. I've modified it So it matches Earth in all physical aspects, So your Earth rockets also work here. Here it is
So, That's it, that's pretty much all. Now the acknowledgements. Believe it or not, this pack comes to you Thanks to the direct or indirect help of many people. So, to avoid unnecesary pings, I will just ping the people who don't check planet Downloads much often.
4KidsOneCamera - for eliminating the letters and decals on the textures I used for Jumell, Tiamat and Nívea (he knows what I'm talking about).
dezway - some of the textures included on his Elemental Moons Pack are present here, on Eternia.
BANDWITH - creator of the texture "Atmo_Star" wich I used on DO, Minerva, Kerbol and Vadim. And for giving me the idea to make asteroids with weird shapes and not just only Phobos and Deimos shapes.
GuHP20 - Original creator of the Kerbol System and of some of the textures I'm using here.
GearWheel - Original creator of the planets around Lutia and of some of the textures I'm using, like Najenda.
Jupiter - creator of the textures of Kyjoo and Zella, on the Velkarion System.
TtTOtW, Gecko Gekkota, and Altaïr - Beta-Testers of Velkarion.
To all these people, Thank you!
So, finally here's the pack. Its divided un several folders, and you must download and install them all. I've included a ReadMe!!!.txt wich really should read before installing Eternia. Feel Free to ask me any doubts, here or in a DM. And please, I would like some comments. Enjoy Eternia, the Game of Seven Stars!
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