MoreParts Mod

When I have special features enabled, my rocket simply doesn't spawn. If I click launch it goes to the actual map but my rocket isn't there. Are there any fixes for this or has anyone else atleast had this problem? It may be a mod conflict but I'm not sure. View attachment 120550 View attachment 120551 View attachment 120552
Update, I've disabled literally every other mod other than the special functionalities one and I am now sure it's not a mod conflict. So I have no idea what's going on.
 
New release v4.0.3

Tutorial
You can check how to use this mod in this link.

Change log
  • Now the Rotor has more thrust
  • Improved part descriptions for the Rotor and Balloon
  • Inserting and extracting materials from the colony have different key actions. To insert materials into the colony, use J. To extract materials from the colony, use K. Remember that all these key actions are configurable in the settings menu.
Bugs Fixed
  • Fixed materials being mined at the same speed whether on 1x or 10000x timewarp
Installation
  • Drop moreparts.pack file into Spaceflight Simulator Game\Mods\Custom Assets\Parts folder
  • Install Electricity Part Pack. click here to download
If you think that these instructions are not enough, you can see this tutorial with images Link

Download
You can download the files here.


Note: I wanted to take the opportunity to mention that if you identify any errors in the mod, please report them on GitHub in the Issues section. This allows me to have a clear list of errors. This forum post has grown too large to effectively track issues. Thank you to everyone who uses MoreParts Mods!
 
The problem with ARPANET been corrected?
The ARPANET topic is interesting. The code has been the same since version 1.2.0, with only a few small changes to adapt it to the changes I made to use my custom components in Unity. I think the problems started appearing from version 4.0.0. I need to examine the error, because that change shouldn't have affected it.
 
I have some suggestions for a new update to the mod

- a new part or parts to make a fuel refinery which would refine the material resources into fuel and be able to have a constant source of fuel for your colonies

- two more ground antennas on the ground so that it is not so easy to lose the signal when using an unmanned ship with antennas
 
I have some suggestions for a new update to the mod

- a new part or parts to make a fuel refinery which would refine the material resources into fuel and be able to have a constant source of fuel for your colonies

- two more ground antennas on the ground so that it is not so easy to lose the signal when using an unmanned ship with antennas
New mod update suggestions too
-able to create more solar panels
-Space station (Have its module but the module are from the iss it self The base when you first create it is the russian module)(NO refinery ,launchpad , Vab (remove All the item except the Solar panel)(Solar Panels is unlimited(no limit for building)))
 

Mario Hobbs

Untrained Electrician
Modder
Hot Stuff
Space Glider
Swingin' on a Star
Copycat
Voyager Quest
ET phone home
New mod update suggestions too
-able to create more solar panels
-Space station (Have its module but the module are from the iss it self The base when you first create it is the russian module)(NO refinery ,launchpad , Vab (remove All the item except the Solar panel)(Solar Panels is unlimited(no limit for building)))
Mate, maybe try rephrasing whatever it is that you were attempting to say; but from what I was able to gather, you want parts to make a space station; even though it is entirely possible to do so with the built in parts. And perhaps you want to be able to use a space station as a base that you can launch from?
 
In other words, the colonies established on other celestial bodies need to be near, or on, the resources that are first found via satellite. I've been trying to set up bases just anywhere on the surface (without success). It's good to finally know what it is I've been doing wrong.
 
dani0105,post:221736,member:7837 said:
您可以查看 mod 存储库并查看我如何操作的所有代码,但基本上我将我的 mod .dll 放入 Unity 中,并在构建包时附加 dll 文件。
dani0105,post:221736,member:7837 said:
您可以查看 mod 存储库并查看我如何操作的所有代码,但基本上我将我的 mod .dll 放入 Unity 中,并在构建包时附加 dll 文件。
yes
 
your mod is awesome, hey if you can please create an item like the Antenna building you created, so i can place and decorate it on the map, i mean the Antenna building you created, now i want you to turn it into a like item, so i can decorate it on the map
 
Love the mod! Has been a lot of fun making rockets to carry the material payloads. I also noticed while making some ground vehicles that the Caterpillar rover pieces are near indestructible to speed.
 
I love the way this changes the gameplay, it made me come back to this game. Thank you for that.

I wonder if there's a way to add the ability to "scrap" a rocket/rover etc. at a colony. That way, if I returned a craft to the base, it could be dismantled into rocket material again. This way, you could recycle obsolete craft, as well as essentially modify a craft. I built a lander designed to mine resources, dock with a station, land at my lunar colony, and then dock with the station to be deployed again. On my first flight, I realized I didn't have quite enough fuel to get back to the station from the resource deposit on the surface. I made it to the station with RCS and refueled, but it'd be nice to be able to modify the craft for more fuel capacity when I land back at the colony.

Thank you again, this is a top notch mod.